module.exports = {
	plug_in: "插件",
	name: "骨骼查看器",
	view: "预览",
	settings: "设置",
	checkUpdate: "检查更新",
	// update
	currentLatest: "当前已是最新版本！",
	hasNewVersion: "发现新版本！",
	localVersion: "本地版本：",
	latestVersion: "最新版本：",
	releases: "发行版：https://gitee.com/ifaswind/ccc-skeleton-viewer/releases",
	cocosStore: "Cocos 商店：http://store.cocos.com/app/detail/3008",
	// main
	skeletonAssets: "Spine 资源",
	selectAssets: "选择骨骼动画资源",
	noAssets: "未选择资源",
	noSkeleton: "未选择任何骨骼资源！",
	noTexture: "未找到纹理资源！",
	noAtlas: "未找到图集资源！",
	// view
	eventsName: "帧事件",
	skin: "皮肤",
	animation: "动画",
	viewScale: "预览缩放",
	loop: "循环",
	premultipliedAlpha: "预乘",
	timeScale: "时间缩放",
	drawBones: "绘制骨骼",
	drawBoundingBoxes: "绘制包围盒",
	drawMeshTriangles: "绘制网格三角形",
	drawPaths: "绘制路径",
	spineRuntime: "Spine Runtime",
	version: "版本",
	noVersion: "无法识别资源版本！",
	noSpineRuntime: "缺少对应版本的 Spine 运行时！",
	noWebGL: "WebGL 不可用！",
	noSkeletonData: "缺少骨骼数据！",
	dataMismatch: "资源数据不匹配！请检查当前选中的资源！",
	reset: "重置",
	reposition: "复位",
	canvasColor: "画布颜色",
	// settings
	none: "无",
	selectKey: "快捷键",
	selectKeyTooltip: "选择一个快捷键",
	customKey: "自定义",
	customKeyPlaceholder: "在上方选择一个快捷键或自定义一个快捷键",
	customKeyTooltip: "自定义快捷键",
	alwaysOnTop: "窗口置顶",
	alwaysOnTopTooltip: "预览窗口将始终显示在最前端 (3.3+)",
	autoCheckUpdate: "自动检查更新",
	autoCheckUpdateTooltip: "扩展启动时自动检查是否有新版本",
	reference: "· 快捷键自定义请参考：",
	accelerator: "键盘快捷键",
	repository: "· 本扩展的 Git 仓库：",
	apply: "应用",
	quoteError: "请勿使用双引号！",
	customKeyError: "请指定一个快捷键！",
	export:"导出excel"
};
